VIVE EYE PRO PROWhile HTC and other VR evangelists will likely focus their attention on the Pro’s uptick in visual fidelity – a native resolution of 2880 x 1600 (615 dpi) versus 2160 x 1200 on the original Vive – the Vive Pro has a number of design changes that are just as valuable as the Dual AMOLED display.įirst off, the HTC Vive Pro comes with built-in headphones that sit directly on top of your ears. VIVE EYE PRO FULLIf you’re lucky enough to have both the HTC Vive and HTC Vive Pro in the same room like we were while writing this review, it can be difficult to go back to a VR headset with a lower-resolution display once you’ve had a taste of what the Pro can do.īut a few years on now it’s been surpassed by other VR headsets, is the HTC Vive Pro still worth a look? We think so, but read on for our full review to find out more. VIVE EYE PRO PCWhen it’s firing on all cylinders on high-end PC hardware, the HTC Vive Pro continues to offer one of the most beautiful, visually rich games we’ve seen in virtual reality. Especially for anyone who still isn’t sure about VR or is a complete beginner.īut, don’t get us wrong, the HTC Vive Pro still remains a top VR headset and, for some time, we considered it the latest and greatest VR experience you could try. Tack on the price of the recommended GPUs (that’s the processor you’d need in your PC for the VR headset to work) – either the Nvidia GeForce GTX 1070/Quadro P500 or AMD Radeon Vega 56 graphics cards – and the HTC Vive Pro, although reduced since launch, still isn’t cheap. There are then a number of different packages on offer that escalate in price all the way up to the HTC Vive Pro full kit, which is $1,199, £1,119 or AU$1,899. Although this is only the headset – you’d need controllers and base stations to get it to work properly. Right now, just the headset itself can be found for $599, £599 or around AU$770.48. It currently retails at a number of different price points depending on which set-up you go for. The HTC Vive Pro wasn’t cheap when it first launched but it has reduced in price since then. This argument is now a little dated considering we have the next-gen Xbox Series X, but the comparison still stands for those trying to get their heads around where the HTC Vive Pro sits in the small but powerful line-up for VR headsets nowadays. They both offered the most powerful hardware in their respective categories, and they're both significantly more expensive than the standard hardware editions on their respective platforms. However, despite some upscaling capabilities, neither the Xbox One X nor the HTC Vive Pro brought with them completely new or separate libraries of games, or use new peripherals (a boon for those of us who have heavily invested in our game libraries). When both first launched, they offered new-and-improved experiences over existing hardware: enhanced visuals and more pixels pushed to the screen. console argument to the side for a moment, if you think about it long enough, the similarities between the two bits of hardware become apparent.
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